﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace The_LarX
{
    public class LarTimer : Component
    {
        public LarTimer(GameScreen gs)
            : base(gs)
        {
        }

        public int Timer { get; protected set; }
        public override void Update()
        {
            base.Update();

            Timer += Engine.GameTime.ElapsedGameTime.Milliseconds;
        }
    }
}
